I want to create blueprints to make spawned actor follow player character. This is my spawning blueprint:
It spawn BC_001 class actor at the player location and if spawned, references follow player event. The actual class name of spawned actors is BC_001_1, BC_001_2. BC_001_3 etc.
This is my follow blueprint inside BC_001 class:
It checks if player mesh is far enough from itselfs and moves towards player. I also set up NavMesh Bounds.
The issues is that following works when BC_001 is already spawned but not when when it is spawned by input event.
Do you have any ideas what might cause this>