Making Skeletal rig for gun in UE5.3, but make the bones not be physically connected.

Hello,

Decided to try using the new UE5.3 Skeleton editing tool.
I’m trying to rig a Rifle, however it seems impossible to find any information on rigging anything other then a character.

I want something like what you usually do in blender for gun rigging like in this picture:

Is it even possible to make a rig like this in UE5’s bone creation tool, and if not is there an alternative way to do it that would function well?

I’ve searched everywhere, but usually I only find guide for using the Skeleton editing tool only for Character models.

I hope someone can give me any information.
Thanks.

Placing the joints is the easy part, and you can easily do that with the skeletal editor tool, just use the side view to place the joints.
The tricky part is the skinning.

Thanks for the reply,
However I don’t think you understood what I meant.
Maybe I explained badly.
The problem is that, when I place the bones on my gun in unreal, you can only rotate the bone and scale it, I couldn’t actually just MOVE both ends of the bones.
Because of this it seems nearly impossible to make a similar skeleton to the above one, without having too many useless bones.

On the picture I sent, the lines between the bones, aren’t hidden bones, they are in fact just parental connections for the bones that aren’t physically connected, because of this I can get away with only having a few bones.

I’m in a similar boat with no luck so far; it’s just a lot of trial and error at the moment.

Placing the joints is the easy part, and you can easily do that with the skeletal editor tool, just use the side view to place the joints.
The tricky part is the skinning.

Are you a bot?
Why are you posting the IDENTICAL reply that was already posted?

I know, I’ve gone far and wide to find a tutorial or something, but it’s always only for Characters, nothing for objects like guns, that don’t need a root bone to go into the spine.

1 Like

I wasn’t able to figure out how to do it in Unreal, but I converted my Skeletal mesh to a static export to Blender, added the rigging there, and imported it back. It took some work, but now I have a gun I can animate.