Making sequencer work with root motion animations in UE 5.4

@mortsnort : I think you may have just fluked and thought that convoluted process was the solution, and I don’t blame you at all because getting root motion to work in Sequencer is beyond infuriating! I spent the last 2 hours pulling my hair out.

Thankfully with the help of Three Ways on YT, I was able to figure out what was actually causing the issue, and it’s a lot easier than your solution. You have to enable the “Motion Match Bone” when the playhead is at the exact moment the two animations transition. If you turn it on any other time it won’t work (I was turning it on when the playhead was in the middle of the animation). Oh, and use the Root bone as the bone to match. That’s why it’s called root motion. If you use other bones you’ll get weird rotation or translation offsets added over time.

Shout out to Three Ways for their video.