Making Party/Enemies lit/Vibrant while making level dimmed/dark

Im making a turn based RPG, I want to make my “Ultimate” moves more dramatic. The moves already have cinematic sequences but now I want to add an effect where the party members and enemies are remained lit and visible while the entire arena/level is darkened. similar to legend of dragoon when they cast dragoon magic or in paper mario when specific stars/items are used.

Hey there @Omni_Fluxx! If I’m remembering correctly, Legend of Dragoon was back on the original Playstation and had limited real time lighting. Fully lit in this context is probably going to look a bit different depending on the exact look you want.

There are multiple paths you could take to do the same thing. The first idea I have is If your lighting is fully movable, and your characters are lit, you could just dim the world’s lighting, then multiply your character’s texture in their material but a tiny number like 0.05 or 0.1, and hook that into emissive and just set that parameter during gameplay. This will weaken all shadows on them however (but if you’re dimming the lights that doesn’t matter much).