I do not know if that’s exactly what you’re looking for, but what I’m doing to get a similar camera movement is to use the “use controller desired rotation”. If the character moves so you can influence the rotation with the camera. If the velocity is below 10, the camera rotates around the character so that I can look at the character from the front.
I didn’t know about those variables can change the camera settings, that’s great, now I can change the rotation rate of the character, thanks.
But sadly, it doesn’t resolve the camera glitch, else by changing the rotation rate, I was able to detect that AddMovementInput() is a wrong function to use to rotate the pawn on itself.
Instead being in the rotation center, the character is deported like 20cm away and turn around while holding A/D.
It’s not a real body rotation, else I am aware of function as AddWorldRotation() but the animations doesn’t work with.