Making Object References Compatible with Float Variables in Blueprint.

let me explain problem first ,
so i want to create scalable umg’s in widget BP by only changing scale value variable and than store them

**exemple :
JumpUmgScaleValue
JoustickUmgScaleValue
BackpackUmgScaleValue
SprintUmgScaleValue
**

and when as an exemple i click jump button in the edit widget i’ll set the CurrentScaleValueReference Variable (if i can do it !!!?? , i don’t know if that is possible ) to : JumpUmgScaleValue

and than with slider or anything else change the CurrentScaleValueReference so JumpUmgScaleValue change :slightly_smiling_face: :slightly_smiling_face: (something like that bellow “this exempl is not possible”):

i know that i can implement simple logic with branches to handle this , but i have much umg’s