making navmesh oneway

anyway can add nav area that is 1 way passable?

had idea to make a hallway that is 2 way…

right lane and left lane, to prevent actors bumping into each other…
a more orderly fashion of navigating?..

wonder if it could be possible in blueprint…

Good question. I am not sure. But if you had more than one navmesh you might be able to access them at runtime and activate/deactivate them (the lanes) based on your actor’s location.

that is activate deactivate nav for ‘each’ moving actor…