Making my pawn move and adding acceleration/deceleration & incremental control

Hello,

I am trying to make a basic flight model for an aircraft with gravity. Currently I have pitch, rolling, and yaw working via blue prints. However, I need help with the following:

  1. Making my pawn/aircraft move forward. It must continuously move forward.

  2. Adding acceleration/deceleration. This would control the rate of forward momentum/speed.

  3. Adding incremental controls. Currently I have assigned pitch, roll and yaw to an Xbox 360 controller. However, there is no incremental control and merely moving the stick a tiny bit to the right will make the pawn roll at full speed.

Any help or pointers on how this can be accomplished via blue prints would be appreciated.

For incremental controls, go to your project settings via the edit menu. Find the section labeled Input. In it you can add input axis and action mappings. There’s a good tutorial explaining how this work at https://docs.unrealengine.com/latest/INT/Programming/Tutorials/PlayerInput/index.html