Making my Character Rotate 90 degrees of the camera rotation

Hey @Kdog545457!

There’s not really enough information here to really give a good answer. Unfortunately, we’re going to need some more context, because there are so many varieties of cameras and controllers…

For instance, it could be:
Third-person, where the camera follows the player and you could use either “Orient rotation to movement” or “Use Controller Desired Rotation” to get largely different camera modes.
First-person, in which case you’d rotate the whole actor
Fixed-camera, where the camera wouldn’t move but the actor would

So we kind of need to know what you’re going for with the movement system. Most would tell you to use the supplied one as it’s such a massive hassle to make a movement system and the character/pawn movement components are so robust and customizable… but I’d like to try to help. So if you could bring screenshots, maybe a more in-depth description, we might be more equipped to do so! :slight_smile: