Making my Character Rotate 90 degrees of the camera rotation

Im trying to make my own movement system but Ive ran into a roadblock, I dont know how to rotate the character 90 degrees of the cameras rotation because world rotation use well the world and control rotation just rotates my camera, any help with this would be helpful.

Hey @Kdog545457!

There’s not really enough information here to really give a good answer. Unfortunately, we’re going to need some more context, because there are so many varieties of cameras and controllers…

For instance, it could be:
Third-person, where the camera follows the player and you could use either “Orient rotation to movement” or “Use Controller Desired Rotation” to get largely different camera modes.
First-person, in which case you’d rotate the whole actor
Fixed-camera, where the camera wouldn’t move but the actor would

So we kind of need to know what you’re going for with the movement system. Most would tell you to use the supplied one as it’s such a massive hassle to make a movement system and the character/pawn movement components are so robust and customizable… but I’d like to try to help. So if you could bring screenshots, maybe a more in-depth description, we might be more equipped to do so! :slight_smile:

I am using orient rotation to movement as a third person character the forward movement is coming out of the forward vector of the capsule component, and using the supplied mc isn’t really a viable option with the character I want.