I have a human mesh imported into unreal and right now I’m working with the sequencer. I want my mesh to fade away/disappear at a specific time in the sequence. My problem is that I have multiple materials assigned to this single mesh and I was wondering if there was an efficient pipeline I can use to do a simple fade for all of these materials at the same time.
If not, is there a way for me to merge these materials into a single one within Unreal?
curious to know about this myself…I am finishing off a project that has a blueprint character composed of a bunch of individual parts with different materials and would like to be dissolve them all without having to go into each individual material property
Yeah, my main concern is that it can become very tedious considered I have more than 6 different materials assigned to the same mesh. Please let me know if you figure something out. I’ll keep looking as well