I want to loop only a few frames from a sprite sheet. Here is an example of my sprite sheet with checkered, numbered frames for reference (see “Example Grid”). Say for example I want to loop frames 5, 6 and 7 (not 8)… I get how to move down rows and loop the whole row by modifying “shift V” (see “Material Nodes”), but how would I loop 5, 6 and 7 without displaying 8?
To help you understand what I am doing, lets say 1-4 is running, 5-7 is jumping, 8-11 is melee, etc…
I need to make and save several flipbook materials from on texture (master sprite sheet) and apply them to a mesh.
Unreal’s sprites and other flipbook method do not work for me since these are being applied to a mesh.