I am trying to make buttons change colour and disable themselves after they are pressed for a few seconds. This is to show that they have been pressed.
The problem I am having is that if there are several buttons and they are pressed in succession the first button does not restore the state.
I’ve tried to do the following:
I also tried doing it through a function that stores the button and its background and then calls an event with those parameters. I am finding that the variables are not per function call, so subsequent function calls override the variables.
Do I have to create a button widget with its own logic for this to work?
Is this a limitation of Blueprints? In C++ I would imagine I can cache a variable and set a timer with the cached parameters and they will be passed as values. But, it seems to be that in blueprints they are not passed to the function immediately.
Thanks