Making mesh destructible when hit

I am struggling to find how to add health to a destructible mesh so that it only breaks when attacked, not run into, as well as getting the character to pick up a weapon (it just blocks the character no matter I seem to change)…

Does anyone know how to change/fix these issues??

That’s what the Damage Threshold is for:

There’s is also the Accumulate Damage flag so the damage can add up and eventually fracture the mesh despite a single application of damage not exceeding Damage Threshold.

as well as getting the character to
pick up a weapon (it just blocks the
character no matter I seem to
change)…

Not sure what this has to do with anything, though.

That’s what I thought, but when I went looking for that, I couldn’t find it, even though I searched for “damage” in the ‘destructible mesh editor’
thank you though, I must’ve just looked over it…