I am struggling to find how to add health to a destructible mesh so that it only breaks when attacked, not run into, as well as getting the character to pick up a weapon (it just blocks the character no matter I seem to change)…
There’s is also the Accumulate Damage flag so the damage can add up and eventually fracture the mesh despite a single application of damage not exceeding Damage Threshold.
as well as getting the character to
pick up a weapon (it just blocks the
character no matter I seem to
change)…
Not sure what this has to do with anything, though.
That’s what I thought, but when I went looking for that, I couldn’t find it, even though I searched for “damage” in the ‘destructible mesh editor’
thank you though, I must’ve just looked over it…