Making looping timers on structures survive stasis?

Right now if I want to have a structure that throws an event requiring server-side computation at regular intervals, I need to make it a prevent-stasis object, since stasis appears to eat timers and there doesn’t appear to be a reliable way to get an event when an object wakes up from stasis (so that you could run the timer event only when someone is nearby). I can’t imagine this scales very well.

Is there something I’m missing?

Have you tried the Auto Stasis and Prevent Stasis check marks in the item? I’ve never had to use those, but it might be a place to start.

So that’s exactly how I’m managing it now (refer original post). The concern is that this might not scale effectively (presumably structure stasis exists for real performance reasons!), so I was looking for a generalizable solution that didn’t involve keeping structures awake all the time.

Yeah, I’d have to say scale wise - something that constantly attacks the server resources wouldn’t do well exponentially as you add more and more of them to the landscape. Then again, if ya have a bad to the bone server…