I have a static mesh called tree inside of a blueprint actor called “BP_Tree”, Im putting that whole blueprint inside of a PCG called, and that PCG im putting it as a PCG component into another Blueprint actor called “PCG_spawner”.
The reasons why:
(1)
because I wanna be able to have interactable PCGs.
(2)
because I wanna spawn them by event overlap box collision component inside of “PCG_spawner”
My question to you:
(1)
Is this possible to do? (So far I encountered a problem where it’s impossible to scale or visualize or render any trees or folliage with that nested blueprint & PCG setup.)
(2)
Is there a better way to do this?