Pack, scale, rename & organize your textures with one drag, one click.
Check it out <here>
Born out of a frustration with repeating tasks when organizing textures, we created this tool with one thing in mind: to minimize the number of clicks needed to get the result.
What result is that, you ask? …I’m glad you did… We want to have:
- Take one of the textures and the tool searches all the others and places them
- Smart pattern recognition suggests naming so you don’t have to type it in
- Smart scaling suggests the (nearest) power of 2
- Packed ‘control’ textures (with 4 channels, RGBA)
- sRGB (un)checked when needed, choosing optimal formats
- Flip Green (un)checked when needed
And we want it with one drag and one click per material.
But yeah, while we’re at it, of course we wanted more:
- Create normal maps from height maps and combine normal maps
- Read not just regular textures (Metal, Roughness, etc…) but also existing control textures to re-organize them
- Set the optimal formatting (BC1/5, BC7 & all that)
- Have some flexibility on what-goes-where in the control texture
- Fine-tune values to get the best out of your control textures
Oh yeah, and finally, a preview material that shows WSYISWG (gotta love abbreviations) the effect of what you’re doing in real time.
So I now it’s done. And we’re kind of proud of the result (the idea being that we take some of the hard-core nerdy texture knowledge and make it accessible to everyone).
Hope it helps you! Please check out also the manual, that gives a lot of deeper explanations on what the tool is doing and why. It should also work out-of-the-box though, always with one drag, one click
Should you decide to get it, I would be absolutetly delighted if you take a minute to write a review since of course it helps us lots and this is our first time on the marketplace. Don’t forget that I’m here to help if you have any questions.
Did I say that it’s 50% off to get started?
Cheers,
Warner