Making glass material. The reflection (path tracer) is too good. I mean glass reflection in reality is ‘warped’ a bit. In other raytracer programs I used a (large) distorded bumpfile or a large bumpfile (perlin noise). How do I go about this in TM ?
Hello ,
Thank you for posting your question in the community and this seems like it is a current limitation with the glass materials and I suggest you make the suggestion on our road-map as that is the best place: https://portal.productboard.com/7pu88c9kpmqtzt8hwg6arujh/tabs/4-under-consideration
Kind regards,
Vincent B.