Ok, private is not checked.
Here is a shot of how it looks after he gets that portion hooked up and completed.
So in the beginning he right clicks and pops in that blue get ai controller node. he then says something like “we can’t use that yet because we don’t have a reference to it yet.” The next part of the BP is then creating that reference, which is the FoundAiPawn variable. But again, that “get ai controller” node doesn’t exist in my unreal anyways.
