So “we” fixed the error by changing “FindAiPawn” to a local variable. So at least now I can play/simulate. But they still have that “get ai controller” node in use. And now I can’t even get the other green ai controller node to come up. lol.
I’m trying to skip around the video to see if this is solved some how but it’s brutal, like a hour and a half video and only ten minutes of it are blueprint work.