Making foliage disable the shadow on the mesh but the shadow visible on the ground

Hi there,

The term you’re looking for is self-shadowing, and unfortunately no, Unreal does not have any way to directly disable this, due to the shadows being generated through shadow maps and a depth buffer.

However, a helpful worker at Epic does offer a workaround in this post, where you add just a little bit of emissive to your leaf material to help lighten the shadowed areas.

Best of luck with this!