Making enemies sense player mic.

Hey! I’ve been working on a proximity chat oriented horror game lately, and I’ve been wondering if there’s an easy way to have an enemy AI detect player mic input (as pawn hearing doesn’t seem to register it normally?) without letting players hear each other’s mics (outside of the proximity chat, of course).

Any advice is appreciated!

Hey @Disprinced! Welcome to the forums!

Have you tried feeding the mic audio value into your report noise event like this crude example here?

UnrealEditor_Ajx1x9mDeZ

Let me know if this works for you!

Hey @Disprinced!

Checking in. Did the above work for your situation?

Checking in. Did the above work for your situation?