I’m new in blueprints system, using unreal engine 5.1. Have a idea about making a fighting game with QTE mechanics. For example, i want to make circle skill check like in Dead by Daylight.
Is there any suggestions how to make it on blueprints? Or some internet pages where it’s decribed
I’d probably start by making a round progress widget. Which can be adjusted from 0 to 1.
It would have a timer that goes off every 0.05 or so, incrementing from 0 to 1.
When you hit a key, it stops and tells you what the number is.
Then I’d want min/max variables to indicate the goal.
If the number stops in that range then else
At this moment i made this progress bar. Value gets from 0 to 1. Also i need to make some area, where appears zone to make click (like in Dead by Daylight)
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