I’ve created a very simple tree in max and imported it into ue4. I was wondering how I would go about making it sway in the wind. Right now, I only have the static mesh and it’s fairly low poly. Here’s a picture of the tree -
Never mind dear UE4 users, I found a way. I used the simplegrasswind expression found in the material editor. I got it to target a vertex painted mesh so that only the leafs would sway in the wind. Here’s the material -
having a little trouble with this myself, does the above blueprint create movement that reacts to change in wind direction & strength?
I don’t think so since its based on the simplegrasswind expression.
ok, thanks for the quick answer. ![]()
Hi Ravneson, did you manage to sway your tree in the direction your wind is blowing? How can I do that?
My tree is a low poly (comic, art style) and the wind affects the gameplay of my game. Trees won`t interact with gameplay, but they should help the player “feel” the wind and make decisions…
got the same question here.
did you find anything?

