Hello all, I am looking for some guidance on the best way to achieve this mechanic. I have used the Developer Assistant for guidance, but wish to hear from everyone as well on the best approach to creating this. I am trying to create a mechanic for my game, where at start of round, all players get a balloon (balloon has physics and floats while tied to player). The players themselves are invincible, but when their balloon gets shot at or damaged enough to “POP” the player gets immediately eliminated on the balloon popping. That’s pretty much the overview, but wish to focus for now on creating the “Balloons” and the physics and player attachment (Spawning prop + attaching to players so balloons float above and move with them + Popping). Anyone have any suggestions for starting points? any info is appreciated. Leaning towards using creative asset for testing purposes, and replacing with custom balloons in the future. - Thanks in advance
Hello,
Are you aware of the Fortnite Balloons item? (“Athena_Balloons_Consumable”)
I can imagine a game where there are timed platforms (platforms that disappear after standing on them for a certain amount of time) and players try to pop each others balloons while jumping from platform to platform. I don’t see anything on the Balloon API that would help with spawning balloons on begin play and tracking when they are popped though…
I wonder if physics constraints (combined with some sort of buoyancy on balloon) would need to be added to UEFN to create a system like this yourself. The current path may just involve having a balloon update it’s position based on player position (sort of like a ‘pet’ system).
Thank you for your response Astrotronic, I am aware of fortnite’s balloons, as I have used them in game frequently. My original thought was to create the mechanic from scratch, just to see if there are some creative ways to achieve this mechanic. I know and have experienced what epic games has produced in the Athena Consumable balloons so I know what could be achieved, but the potential to improve on or alter the overall idea of having a pop-able balloon “Tied” to a player as a kind of “Home brewed” mechanic seems like a fun experiment*.*
The method I will pursue first is the idea of a “‘pet’ system with a balloon” as this is a creative suggestion that I greatly appreciate, I had not thought of that direction. Much is still new to me
I learn most optimally through a hands on approach with heavy experimentation, learning as I go. I will look into your suggestions and include my progress as I go. ![]()