Making Character/-MovementComponent internal functions callable via Blueprint

Hey there!

Is there a possibility to make the internal functions of Character and the CharacterMovementComponent callable via Blueprint?
For example the Function that checks “currentFloor” when in “Walking” Movement Mode can be very useful if you have Custom Modes that are on the floor.
With this you have a consistent “CheckFloor” Function within the whole Blueprint instead of implementing your own “CheckFloor” Function that do not have the same results.