With character movement component, is there a setting I’m overlooking to make a character cling less to the ground over bumps? Or in other words a smaller falling threshold? Say we’re skiing and want small dips to leave turn into falling/leave the ground.
I’m thinking I’ll need to continuously measure the slope and speed and turn on falling myself.
Reducing Max Step Height should make it so your character clings to the ground less when passing over very small ledges and dips, but you may encounter additional problems from that down the road.