When I’m working on a mod (e.g. custom structures), I need to spawn in foundations, smithy, resources etc. I’ll test something (e.g. Can I see the recipe in the custom workbench?) and invariably find a bug. Now I need to stop the instance, go back out and edit my files to fix my bug. At the moment, when I hit Play again, I’m presented with an empty TestMapArea and need to go through the process of spawning and re-placing all my structures.
Is it possible to have the test environment persist so that I don’t need to do all that spawning again. I’ve tried clicking the Save button at the top of the viewport but that doesn’t seem to have any effect.
Secondly, the pawn’s inventory is always filled with a random collection of junk. Can that be turned off?