Making Changes To Multiple Blueprints

Hello Everyone. I have 100 Blueprints. I Check Blueprints Via Datatable. These Are Generally Text And Coordinate Points. The Codes Of These Blueprints Are The Same. Only The Line Numbers In The Codes Differ. But The Problem Is, When I Want To Make A Change, I Have To Go Into 100 Blueprints And Make The Same Change. Is There An Easy Way To Do This?

This is not very clear.

100 different classes? Or 100 instances of the same class since you also say:

The Codes Of These Blueprints Are The Same.

vs

When I Want To Make A Change, I Have To Go Into 100 Blueprints And Make The Same Change.


Only The Line Numbers In The Codes Differ

What are those?


Could you rephrase it somehow?

I think it would be better to describe it this way. not instance. An example of these blueprints is as shown in the picture.

There are 100 of these.
The reason there are 100 pieces is because the text are different.
The texts are pulled into the data table.
The codes are exactly the same but only the row numbers are different.
The only difference in the codes is the place marked in red.

How do they know which number to pull from the DT? How does BP class 1_51 know it needs 51? Because of its name?

I marked each blueprint line number by hand. It progresses as Example 1_52 blueprint = row number 52. Maybe this is where the problem starts.

So you’ve created 100 unique classes even though they do not differ? This should be 1 class with 1 variable. And you spawn 100 instances, you still need to identify them somehow ofc unless you simply spawn them dynamically from the DT.


Perhaps explain what needs doing in broad strokes. Maybe there’s a more efficient way than doing things by hand.

I guess I can’t explain exactly what I mean. and I discovered that I could solve this problem with macro.