I am working on a third person game and want the camera to face wherever the character is looking once a key is pressed. How do I achieve this?
Substruct Camera location with character location vectors, i will make distance vector which will face both objects which later you can convert to rotator and then apply that rotator as camera rotation
I’m pretty new to UE4 and don’t quite understand exactly how to do this. Could you elaborate a little on this?
Does anybody know the answer to this?
YES! This was what I was looking for. And of course I was using the wrong function. Thank You
