Making Blueprint actors spawn on a spline

How to create a spline in Unreal Engine and make it so it spawns a blueprint actor slowly one by one on each side of the spline after the player hits a trigger volume?

Edit: To add more context I want to spawn trees on the left and right of the player and creating a path for them.

Hey there @GogetaVj! This thread goes over a method of spawning an array of actors equidistantly along a spline path. Hope this helps!

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