Making blend mode translucent glitches with triangles and some meshes disappearing

Most likely you’re using a Nanite mesh and applying a translucent material to it forces it to display the fallback mesh instead which is much lower quality because Nanite does not support translucency.

Bananable is correct, you should not be doing this with translucent materials, but if you must then you will need to split the translucent geometry into its own mesh and make it non-Nanite.