Hello, i’m making a vehicle game, i’ve got working vehicle (based on Wheeled Vehicle) and i would like to add a few more capabilities to it, right now i have a problem with rotating my vehicle in fly (for example to make a backflip), you can see how it works in GTAV. Actually I do it in animation blueprint, through Modify Bone and it works, but only with wheel bones, when I set bone to root, nothing happens. It rotates when i change body physics type to kinematic, but then vehicle won’t work. Is there any other option to add this steering possibility? Or am I doing something wrong?