Making animation sequence for different actions


What you are looking for is Play Animation. Here is the link to the documentation on it: PlayAnimation

Check this link : [Unreal Tutorial][2]

There are many tutorials you can look into and there are also many sample projects in UE4 that you can use to play with.

Let me know if this does not help you.


I am at a relatively beginner level in general, and have yet to use animations before in UE4. I have made three animation sequences for a main character, an idle, run and attack. How do I link the animations into a blueprint so they only activate in certain events (e.g. Idle when idle, attack when left click is clicked and run when wasd are pressed.)

PS I’m using unreal version 4.8

Thanks, I was pretty intimidated by the default animation blueprints. Big help!!!