Making an object an asset

I’m not really sure how to word this “professionally,” but I am trying to put an object that I have changed the material of and childed things to and made blueprints for in the game editor into the content browser. In other words, take a thing I edited in the game editing window and put it in the content browser so I can put it in other levels, games, etc.

Hello moon,

Not exactly sure I understood you right, but I think you’re talking about making some sort of prefab.

If that’s what you’re looking for, this answerhub question should help: [Question Link][1]

If you still need help, let me know.
[1]: How to convert an object to a "prefab"? - Programming & Scripting - Unreal Engine Forums

I did mean prefab. Thank you for the answer! Congrats on understanding the very confusing wording of my question. I forgot what they were called. (also this reply is worded confusingly too)