Making an inventory system

So i’ve been beating my head against the desk… monitor mouse and keyboard for a few days now lol
trying to figure out how to properly make an all blueprint item pickup and inventory system
i even bought the solus project advanced blueprint book. but i still cant wrap my head around it
i followed every tutorial savai made on his blueprint system but i couldnt get it working past step 7 :frowning:
can anyone point me in the right direction for this? or where i should start.
sorry for the bad english and grammar and spelling and thanks for any help

If you could try to be more specific as to what you need, what you tried and what’s not working, someone might be able to point you in the right direction.

well to be honest the only part i can do on my own is getting my camera location(my eyes) and doing a line trace to the object… after that idk what i should be doing
i know the object should be an array and i want to be able to detect the object. put it in my hands and eventually in the bag. but i dont know how to go about creating the actual inventory or getting the object to stick to the socket for my hand
it just takes the sphere and throws it up in the air

so far i have made a little progress… i can take the sphere and now when i press E it will pick it up if looked at… but now the sphere pushes me around the map in a random direction when i try to run around with it in my hand.
cant believe it took me the entire day just to get a simple line trace and move actor location :frowning:

The resson for the issue you have now is due to the mesh in your hand is colliding with the character.
For my inventory system i add the item the Pawn is holding to the ActorIgnoreCollision array that way it will behave as usual.

Except for the holding player, this will solve your issue.