I do not have experience with Unreal Engine 4, am completely new to it but have messed around with Unity 3D. I’m trying to make an incubator for the game so you would put a dino egg in and a (preferably) tamed dino would then spawn. Just trying to make a basic structure like this and then refine it afterwards. I’m not sure how to start though.
I thought it would be as easy as cloning a storage box and then having a loop check if there is an egg in it and if so remove the egg and spawn a dino. I can see how to write it in C++ or even ActionScript but not how to implement this in UE4. So I thought of making a new crafting station by cloning the forge and then crafting items with dino eggs that would spawn dinos (a workaround using the game’s mechanics). My favorite and more complex idea was cloning the crop plot and having the player put in an egg and make sure there’s food/water and then animations would show the egg hatching (maybe growing) and then a dino would spawn. This would all require an array of the dino egg types and another array of the dinos so the correct dino egg spawns the correct dino and the particular egg is consumed once the dino spawns.
I am not worried about the models and animation, but I’ve only had a year experience of programming with C++ which doesn’t seem to help with using UE4. Is there something I’m missing, like a way to import my own code or am I just making it terribly difficult or is this even possible using the ARK dev kit?