Hello
I’m wanting to have an in game computer UI system so the UI is literally on the screen a player can look at. So I’ve got it working visually, I have a Computer BP with a widget component in world space that’s feeding into a render target on the material of the computer screen.
Problem is now I’m reading that it isn’t possible to control this UI with keyboard/controller the way you’d be able to with a screen space UI. I feel like I’m missing something cause surely there’s a method for this to work. I thought adding my UI widget to the viewport then setting it to hidden might work but it made the render target go black.
I know there’s a widget interaction component which might help line traces for mouse clicks on the screen mesh but I was more wanting the simple arrow keys/analog sticks to navigate the menu.
Thanks
Jack L