Hello everyone
I’m working on an in-game level editor for a 2D strategy game. So far it has been done entirely in blueprint. Currently, my issue is that I cannot reload a saved map once I close the game. I can save my progress, then if I press the Load button while still in game, it’ll go back to when I saved. But once I close the game, all progress is gone. I cannot go reopen the game and continue creating the level from where I left off.
So, in short, how do I fix this? The screenshots below will help you see better what I’m doing here. Again, I can save my level, and load it back to where I was if I don’t close the game (so basically, it’s more like making a checkpoint or a ridiculous undo button), but once I close the game, I cannot reopen the level editor and continue where I left off.
And now, the screenshots:
The menu for the level editor.
When I press the save button…
The SaveTransforms macro in the previous screenshot…
When I press the load button…