How do you guys approach making an endless runner? The coding part to be exact?
I plan making a array to store static meshes and each few seconds check the location where the player’s character is present. If the static mesh is behind the player, I plan to destroy it, remove it from the array and create a new static mesh in the most front part.
I plan to have infinite left and right movements in the endless runner so I am going to need to spawn a lot of platforms dynamically. Other than that, any suggestions?
Does Unreal engine support 2d arrays?