Is there any way to have an infinite gameplay effect fire a notification or something on its period to trigger a gameplay ability? Currently I have a timer in my player controller trying to activate the ability every X seconds which works, but I’m having to check a lot of edge cases. Maybe I’m going about this the wrong way completely but I haven’t been able to find a satisfactory solution. I’m trying to have my character auto swing every X seconds but only if I’m not casting or doing anything else and if I am to activate the auto attack ability fire right after that ability is finished.