Making an Asset to a prop

Hey there!
I’ve followed Richytoons tutorial to make an asset I’ve downloaded to a prop that I can make invisible with a prop manipulator, but for some reason I can’t attach a prop manipulator to it & can’t move it in-game. (I’ve already replaced the asset with the blueprint class)
Is there anything I’m missing here?
(That’s the tutorial: HOW TO MAKE CUSTOM PROPS IN UEFN/ CREATIVE 2.0 - YouTube)
Greetings!

Hello there,
Have you checked if the static mesh attached to the blueprint has collision? Sometimes custom assets don’t have collisions attached or they failed to transfer. You can hover over the static mesh in the content explorer and if there are zero collision prims:
image
You need to add one or it won’t be properly recognized as a prop and you won’t be able to move it with the phone in game or have it interact with devices. You can double click the static mesh and then configure the Collision at the top of the viewer.

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Yo, just wanted to thank you for this! I was having trouble with this exact issue, and this fixed it! Thanks :slight_smile:

Thanks, that helped me a lot!! <3

Would forgetting the collision cause a error? I keep getting a disallowed mesh error then prop mover error. But doesnt happen until later in map building. Cant figure out the problem. Everything seems to be working and loads game without errors over n over. Then all sudden, error out the blue?? Idk