Making an array referencing trigger boxes and cameras in the level, with blueprints

I am trying to set up a camera switch dependent on when the character hit a new trigger box (using this tutorial https://www.youtube.com/watch?v=i0O-ZgDfSvA) I got it working with one camera and now Im trying to figure out how to make it work for several bounding boxes and camera, I was thinking maybe a loop where it goes through each set, but I am not allowed to select the trigger boxes and cameras in my array for the level I keep getting this error

LogProperty: Warning: Illegal TEXT reference to a private object in external package (TriggerBox /Game/Programming/Lvl_Room_01.Lvl_Room_01:PersistentLevel.TriggerBox_UAID_047C16FF2DD76CA702_1608848862) from referencer (Lvl_Room_01_C /Game/Programming/Lvl_Room_01.Default__Lvl_Room_01_C). Import failed…

any help on this error or how to fix the camera switch problem would be appreciated

thank u for your time

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You can make one blueprint, which has a collision volume and a camera. It’s possible to move the camera after putting the BP in the level, just by double clicking on it.

When the player overlaps the volume, the blueprint makes itself the view target.

Then all you have to do, is put copies of this BP around the level :slight_smile: