Making an array of object disappear


I’m a newby in UE4 so I would really appreciate if someone could help me out :slight_smile:

I was trying to make some Arch Viz project by showing two different space solution in the same UE scene.
My idea was, given two environment (Environment1 and Environment2) showing some object when button Environment1 is enabled and showing another array of object when button Environment2 is pressed (switching off the Environment1).

I tried to figure it out by myself because it seemed pretty easy (shame on me for thinking so) but for now I wasn’t able to achieve this result.

Any idea on how to do this thing, guys?


Hello Pheiyu, Welcome to Answerhub!

The easiest way to do this would be to get references to your furniture meshes in your level blueprint. You could then use “Set Visibility” or “Set Hidden in Game” nodes. (you can feed multiple furniture references into one node)

Another option would be to use sublevels Managing Multiple Levels in Unreal Engine | Unreal Engine 5.1 Documentation
It’s a bit more complex, but would be less tedious in the long-run if you’re still iterating on this project.