What is the best way to go about making an animated portrait for my HUD (for many different characters)? Should I record video to playback later–or somehow record the character in realtime in the game and transmit that to the hud…?
if you are making a 3d game, and you want fluid animations in your portraits, you may want to record the character with a SceneCapture2D component, which renders to a texture in real time, which can be used by a widget brush to display content recorded in another room.
or if you want a more anime look, with minimalistic animation poses, you should use a sprite sheet. you can have each expression as a separate sprite, or you can separate the expressions into separate parts for eyes/mouth/background.
here’s an example of splitting portraits into smaller parts:
I’ll have to mess around with that…I haven’t use flipbooks before; thank you!
Cool, I used the SceneCapture2D setup to make a minimap in my game, i’ll work on making a similar setup for the character portrait; thank you!
