This does not help a bit, it is easy to hide objects from all cameras, but no way to make things visible only to a specified camera, that would be what I am actually looking for the most. If we would have any way to make a camera only see what we want it to see, independently from which objects are visible set or not, then we could for example add a vision of the map where only the edges are visible to the specified camera (while the other cameras render all objects, that are set visible) or make only objects exclusively visible to the specific camera that contain a boolean variable, that enables vision to the specified camera only. Or to describe it with other words : it would be some kind of individual render mode for a specified camera. Any help ?
Is there a way I can access the standard camera blueprint source code and copy it to create a special camera with that possibilities ?