i hope im posting in the correct thread, im having a problem where im trying to make a projectile destroy itself after a few bounces (in this case 4). i dont know what i am doing wrong. maybe i have the wrong action or my variables are off?
Do you get a response ever on your Hit-event? Like if you print hello immediately after event gets called?
Since you are using Event hit, do you have “simulation generates hit events” selected in your mesh->Collision? If its not selected , select it and try again.