Making an actor destroy itself after a set value has been reached

i hope im posting in the correct thread, im having a problem where im trying to make a projectile destroy itself after a few bounces (in this case 4). i dont know what i am doing wrong. maybe i have the wrong action or my variables are off?

any help would be appreciated.

Variable help.png

Is this multiplayer project?

Is problem that projectile only gets destroyed in one client or what?

it will soon be a multiplayer project. but for now im just trying to get it to work in single player. its a test project for now

but its not being destroyed at all. it stays forever

Do you get a response ever on your Hit-event? Like if you print hello immediately after event gets called?

Since you are using Event hit, do you have “simulation generates hit events” selected in your mesh->Collision? If its not selected , select it and try again.

Is the projectile set to simulate physics? If its not it won’t do anything since your branch doesn’t have a false section.

no it was never set to simulate physics. i took out the branch checking if it was and it works perfectly now. thank you very much