So, I’ve got my Ai blueprint template working fine. The issue i’m having is the children of that blueprint all take damage from each other.
So in my test bed I rounded everything up to to try see how fast they would kill my character and noticed they were killing each other as they swung at me.
I’ve tried setting the ignore to self, and the weapon blueprint i have created but it still takes damage from other Ai.
One suggestion, which is something I do occasionally, is create a custom collision profiles to seperate Pawn and Pawn Enemy. I find it’s an easy way to keep track of what type of Pawn you can interact with.