So I have tried many different ways to get this to work.
What I am trying to do is simple.
Player walks into collision box attached to AI, which makes AI runs in the opposite direction away from player.
Red target is where AI stops at and the arrow is the direction he goes to get to it.
One way I attempted to do this was to use the get random point in radius node, I thought if its possible I could find a way to cut the radius in half and have it work as a half circle, and then the AI would run into a random spot in there. But I have not found a possible way to do this even through trying to get a circle diameter and such and calculating it with pi and other different combinations but no luck.
I also kept reading up about vectors and thought that they might be my answer but have not been able to put that to use either.
Any help would be much appreciated.