When my Enemy AI hits the player, the impact is only registered on the first hit. Subsequent hits from the AI no longer affect the player. I’m using Blueprints — is there a way to fix this? Any solution would be greatly appreciated.
When my Enemy AI hits the player, the impact is only registered on the first hit. Subsequent hits from the AI no longer affect the player. I’m using Blueprints — is there a way to fix this? Any solution would be greatly appreciated.
Need to see your Hit and Damage application code.
Need to see your Hit and call to apply.
BP Stats -> Take Damage
is also relevant.