Making Ai Damage The player using blueprints

When my Enemy AI hits the player, the impact is only registered on the first hit. Subsequent hits from the AI no longer affect the player. I’m using Blueprints — is there a way to fix this? Any solution would be greatly appreciated.

Need to see your Hit and Damage application code.

Here

Need to see your Hit and call to apply.
BP Stats -> Take Damage is also relevant.

Okay, Here.